Thursday, May 6, 2010

Megaman EXE Operate Shooting Star- A Great Example of Capcom Sequel Stagnation





Over a year ago this game was announced in Japan. The game's premise seemed awesome and simple to execute, create a crossover between the Megaman Battle Network and Starforce franchises.

You would think that a crossover between the 2 would be one of the best things ever, but it's not. This is one of the quickest and cheapest cash in attempts of all time.

The game isn't anything new, it's just a remake of the first Battle Network on glorious 2 screens for DS. They add very little to the game, the armor changing ability has been removed, none of the music has been remixed, and only 5 new battle chips were added....5.

The new content comes in however with the addition of the Megaman from Starforce (of course) to the game. But here's the thing....he doesn't even appear till near the end and he doesn't even really do anything.

The mission with Starforce's Megaman involves you defeating Clockman who has come from the future to screw up the past. After the mission though, you unlock Megaman Starforce as a playable character in the game. He plays slightly differently but it's pretty much the same as the normal Megaman.

Also added to the game are 2 minigames. One called Star collessuem where you battle with up to 6 players (At the same time!.....with one card!) to collect the most stars and whoever does wins. And also Vs. Bass mode. Where you battle Bass with bombs with a friend and work together to defeat him, both of these are really frantic and fun.

All and all though, these few added features are not enough to denote a remake of the first Megaman Battle Network game. Maybe it's best if these don't come to the US....

That's all for now~

Tata!

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